Alexandre Bordereau

Sandbox

Client: Personal project

Date: 2025

This project explores real-time rendering techniques with particular attention to bloom effects, physical interactions, and particle management. The goal is to create an immersive and interactive experience.

Main features: particle system with realistic physics, dynamic collisions with torus geometry, advanced mouse interaction, and post-processing with bloom and bokeh.

Sandbox

Technologies used: Three.js for 3D rendering, Vue.js 3 for reactive interface, and GLSL for custom shaders.